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In Gaming, A Shift From Enemies To Emotions
A generation has grown up with video games — and video games are growing up, too. Developers are using the medium to tell sophisticated, emotionally complex stories.
Take, for example, the game Gone Home. At first, it feels like a first-person shooter: It's set in an isolated house in the woods; the player walks down dark hallways as a thunderstorm rages outside.
That's where the similarities end.
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