суббота

Residents Fight To Block Fracked Gas In New York's Finger Lakes

New York state's Seneca Lake is the heart of the Finger Lakes, a beautiful countryside of steep glacier-carved hills and long slivers of water with deep beds of salt. It's been mined on Seneca's shore for more than a century.

The Texas company Crestwood Midstream owns the mine now, and stores natural gas in the emptied-out caverns. It has federal approval to increase the amount, and it's seeking New York's OK to store 88 million gallons of propane as well.

That's definitely not OK for a growing movement opposed to the plan. Since October, nearly 300 people have been arrested for blocking entrances to the storage site.

"These fossil fuels will not leave us with a viable future and certainly our lake is in immediate jeopardy," says Regi Teasley, who recently joined the action.

Late last year, Gov. Andrew Cuomo banned hydro-fracking in New York state. But fracked gas is still present in the state, part of the nationwide distribution system. Crestwood executive Bill Gautreaux says the new project will relieve the propane shortages that in recent years have hit the northeast hard.

"Every time that happens it dramatically drives up the price for consumers," he says. "So the demand for this facility is really, really high."

Crestwood adds that those price spikes cost New Yorkers $100 million in 2013.

But opponents cite problems or accidents at other facilities. They fear gas could escape or the lake be ruined by leaking brine. A tanker truck or train might explode. They also question whether the caverns could collapse.

But even short of catastrophe, the project will industrialize the area, says Joe Campbell.

"This isn't just a hole in the ground they're going to pump gas into," he says. "There's a whole lot that goes with it."

The addition things include a six-track rail siding, two large brine ponds, and a 60-foot flare stack. Campbell and others say these will hurt a growing tourism-based economy. Nearly 130 wineries now dot the region, and Wine Enthusiast magazine recently named the Finger Lakes one of the world's 10 top travel destinations.

Will Ouweleen is getting ready to expand his Eagle Crest Vineyard. He says the Finger Lakes' climate and soil allow fine European grapes to thrive. So he has joined with other wineries urging New York to reject the plan.

"Why mess with an economic engine that continues to grow at double-digit rates creating local, sustainable jobs and giving everyone in the region something to be proud of?" he asks. "Why take the risk?

Natural gas and propane are already stored in the area. Still, more than 300 business owners have signed a petition opposing the project. But not Jim Franzese. He owns a bed and breakfast and small motel right next to the site.

"If anybody should be concerned, it would be me," he says. "They've been storing gas right up the street from me for years and years and years, since I was a kid. And we've never had any troubles. So I just don't think it's a major deal."

Crestwood admits it underestimated the reaction to the project, but Bill Gautreaux insists many opponents are misinformed.

"It's simple from a technical standpoint, very low risk on the spectrum of risks," he says. "It would be more dangerous to get in your car and drive to work."

Crestwood says the project will create up to 12 jobs and several hundred thousand dollars in annual tax payments. Gautreaux believes the fossil fuel industry can co-exist with wineries and tourism.

But the plan's opponents hope to convince state officials to sign on to a different future.

new york state

national parks

winemaking

fracking

natural gas

Woman To Share Marquee On $10 Bill With Alexander Hamilton

Alexander Hamilton, who has had top billing on the $10 since 1929, will have to share the marquee starting in 2020, making way for a woman's portrait — but it is not yet clear who will get the honor.

"America's currency is a way for our nation to make a statement about who we are and what we stand for," Treasury Secretary Jacob Lew said in a statement on Wednesday.

"We have only made changes to the faces on our currency a few times since bills were first put into circulation, and I'm proud that the new 10 will be the first bill in more than a century to feature the portrait of a woman," he said.

Lew — who holds the same Cabinet post that Hamilton first occupied — will call for the public's input on whose portrait should be featured alongside the Founding Father. Whoever is chosen would be the first woman on the nation's paper currency in more than a century. (Martha Washington was on a dollar silver certificate from 1891 to 1896 and Pocahontas appeared on a bill from 1865 to 1869, according to The Associated Press.)

As the AP reports: "Lew is asking the public for suggestions on who should be chosen for the bill, as well as what symbols of democracy it should feature. Ideas can be submitted by visiting thenew10.treasury.gov website."

This summer, tell us how #TheNew10 can best represent the values of our inclusive democracy and feature a woman. http://t.co/NtwytsvHxC

— Treasury Department (@USTreasury) June 18, 2015

NPR's Sam Sanders reports that efforts to get a woman on U.S. currency have been building. And, as the Two-Way's Bill Chappell reported last month, in an online petition, former slave and abolitionist Harriet Tubman beat out Eleanor Roosevelt, Susan B. Anthony, Sojourner Truth and others.

President Obama last year mentioned the movement during a Kansas City speech: "Last week a young girl wrote to ask me, 'why aren't there any women on our currency?' and then she gave me like a long list of possible women to put on our dollar bills and quarters and stuff."

According to a Treasury Department FAQ on the redesign: "Secretary Lew has made clear that the image of Alexander Hamilton will remain part of the $10 note. There are many options for continuing to honor Hamilton. While one option is producing two bills, we are exploring a variety of possibilities. However, security requirements are the driving consideration behind any new design."

As The New York Post writes:

"The announcement comes a month after a grass-roots campaign was launched to remove Jackson — a slave owner infamous for the forced relocation of the Cherokee tribe — from the $20 bill and replace him with a woman.

"Sen. Jeanne Shaheen (D-NH) even sponsored a bill to boot Jackson. But Wednesday night, she said she was also happy to dump Hamilton."

"'While it may not be the 20- dollar bill, make no mistake, this is a historic announcement,' Shaheen said. 'Young girls across this country will soon be able to see an inspiring woman on the 10-dollar bill.'"

Treasury Department

Jacob Lew

currency

Obamacare Repeal Would Add Billions to Deficit

Congress' official scorekeeper says repealing Obamacare would increase the federal budget deficit and the number of uninsured Americans by 24 million.

The report from the Congressional Budget Office comes as Washington awaits a ruling by the Supreme Court that could end insurance subsidies for some six million people in 30 states.

The report says repealing the Affordable Care Act's spending cuts and tax increases would add $137 billion to the deficit over the next ten years, and the number of people with health insurance would drop from 90 percent of the population to 82 percent.

The CBO says economic growth would be boosted a bit because more people would join the labor force, as the Affordable Care Act's subsidies make it easier for people to work less or stop working and not lose health coverage.

Reaction to the report, as with most things about the health care law, fell along party lines. The chairman of the Senate Budget Committee, Republican Mike Enzi of Wyoming, chose to focus on how repeal would effect economic growth:

"'CBO has determined what many in Congress have known all along,' said Chairman Enzi. 'This law acts as an anchor on our economy by dragging down employment and reducing labor force participation. As a result, the deficit reduction that the Democrats promised when it was enacted is substantially unclear.'"

Democrats put their focus on the negative impacts of repeal. House Minority leader Nancy Pelosi said:

"The cost to the deficit would be surpassed only by the human toll of repeal. Republicans would add over 20 million Americans to the ranks of the uninsured, and strip vital health protections from hundreds of millions of American families – shattering the newfound health security that has made a difference in the lives of so many families. Republicans should look at the numbers and finally end their fixation with repealing this historic law."

The new CBO report incorporates the principles of dynamic scoring, which takes into account a wider array of economic factors, and which Republicans say provides a more realistic picture of the economic impact of repeal. The CBO says under the old rules, the deficit would increase even more, by $353 billion over ten years.

Politico says the CBO report could have political implications:

"The estimate will make it harder for Republicans to use so-called reconciliation to repeal the law because congressional budgeting rules bar lawmakers from using the parliamentary maneuver to move legislation that adds to government red ink.

The CBO report said over the long term, repeal would add even more to the deficit:

"Repealing the ACA would cause federal budget deficits to increase by growing amounts after 2025, whether or not the budgetary effects of macroeconomic feedback are included. That would occur because the net savings attributable to a repeal of the law's insurance coverage provisions would grow more slowly than would the estimated costs of repealing the ACA's other provisions—in particular, those provisions that reduce updates to Medicare's payments. The estimated effects on deficits of repealing the ACA are so large in the decade after 2025 as to make it unlikely that a repeal would reduce deficits during that period, even after considering the great uncertainties involved."

federal budget

CBO

Affordable Care Act

deficits

Summer Of Love: Meet Our Expert Panelists!

While our intern is diligently tallying up the 18,000 nominations that came in for the Summer of Love reader poll (sorry, Intern Laura!), we thought we'd take the time to introduce you to the expert panel that will help us wrestle this massive list down to 100 finalists.

A bit of background: We opened nominations on June 11 and you, our fellow romance-enthusiasts, responded. Enthusiastically. Now we're turning your suggestions over to a panel of authors and genre experts, who will go through the list in a truly epic conference call. They'll start with the top 250 vote-getters, and whittle it down, adding a few of their own picks in the process.

So without further ado, here's our panel:

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Bobbi Dumas is NPR's romance guru, and runs Read-A-Romance Month. Paul Hedges hide caption

itoggle caption Paul Hedges

Bobbi Dumas is NPR's romance guru, and runs Read-A-Romance Month.

Paul Hedges

Bobbi Dumas is our own romance reviewer and the founder of Read-A-Romance Month — a romance fan since childhood, she recalls her school librarian sneering as she checked out stacks of romances from the bookmobile. Dumas says she loves romance novels "because they are (mostly) for women, by women and about women, and offer more hope, female agency and positive change than any other literary genre. And they're fun."

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Michelle Monkou's new book is One to Love. Courtesy of Michelle Monkou hide caption

itoggle caption Courtesy of Michelle Monkou

Michelle Monkou's new book is One to Love.

Courtesy of Michelle Monkou

Michelle Monkou's latest book is One to Love. Born in London, she lived in Guyana before coming to America as a young teenager, an avid reader, and soon a writer. In 2003, Monkou was nominated for an Emma award — honoring outstanding black romance writers — for her first novel, Open Your Heart. Since then, she's written several series and is now publishing digitally under her own imprint. "A romance book — never leave home without one," she says.

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Everything Sarah Wendell knows about love, she learned from reading romance. Courtesy of Sarah Wendell hide caption

itoggle caption Courtesy of Sarah Wendell

Everything Sarah Wendell knows about love, she learned from reading romance.

Courtesy of Sarah Wendell

Sarah Wendell is one of the founders of Smart Bitches, Trashy Books, and the author of Everything I Know About Love, I Learned From Romance Novels. Wendell tells us she spends her days reviewing romance novels, asking why all the models have their shirts open but still tucked in, and celebrating the genre and the women who read and write it. "The best thing about talking to romance readers is getting recommendations of their favorite books," she says, "so this is going to be an incredibly fun and long process to pick only 100."

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Sherry Thomas' books include My Beautiful Enemy and The Luckiest Lady in London. Courtesy of Sherry Thomas hide caption

itoggle caption Courtesy of Sherry Thomas

Sherry Thomas' books include My Beautiful Enemy and The Luckiest Lady in London.

Courtesy of Sherry Thomas

Sherry Thomas's books include My Beautiful Enemy and The Luckiest Lady in London. She's a two-time winner of the Romance Writers of America RITA Award, who likes to mix romance with wuxia-inspired action. English is Thomas's second language — one of her earliest experiences with romance was struggling through Rosemary Rogers' Sweet Savage Love with the aid of a Chinese-English dictionary. Thomas says, "I am beyond thrilled to be on the panel. Beyond thrilled that NPR, home of all my favorite radio shows, is keen to take the pulse of the romance-reading community."

Many thanks to our panelists for taking part. Keep an eye out for the final list, coming up in July. In the meantime, watch this space for more summer love!

Summer of Love

South Korea, Thailand Report No New MERS Cases

Officials in South Korea say they've had no new cases of MERS for 16 days, but also reported the 25th death from the deadly disease. Thailand, which discovered the first case of the deadly disease earlier this week, says 175 people were exposed its single case, with no new infections reported so far.

The South Korean health ministry reported today that the number of confirmed cases was still at 166, but later announced that a 63-year-old man's death marked 25 fatalities since the outbreak of Middle East Respiratory Syndrome began, according to the Yonhap news agency.

Meanwhile in Thailand, which reported its first MERS case on Thursday, the health ministry said it had been in touch with 175 people believed to have been exposed to the index case. The ministry directed those who may be at risk to stay out of public places and monitor their health for symptoms of the disease.

Thai Health Minister Rajata Rajatanavin was quoted by Reuters as saying that the chances of an outbreak such as the one in South Korea were remote.

"Health authorities were able to isolate the patient very quickly before he could travel any further and infect others. The patient spent most of his time in hospitals," said Rajata, according to Reuters.

Thailand

South Korea

Barcelona's Mom-And-Pop Tapas Bars Take On The Big Tourist Chains

Construction workers clamp scaffolding onto the historic facade of Colmado Quilez, an old-fashioned general store selling wine and cheese in downtown Barcelona.

One hundred years ago, customers rolled up here in horse-drawn carts. Now BMWs park on the Rambla de Catalunya, which has become one of Barcelona's poshest avenues.

So posh, in fact, that this family business can no longer afford to stay.

"We just can't compete with big multinational chain stores," says manager Faustino Muoz, who wears a pale blue pinstriped smock at work. "We're struggling to do right by our 14 employees — some of whom have worked here 40 years. But our rent tripled this year."

That's because rent controls, in place for decades, expired this winter in Barcelona and other Spanish cities. So Colmado Quilez is moving into the only space it can now afford — a storage room next door. And its historic storefront is being renovated to host a chain clothing store.

Such gentrification is common in big cities. But Barcelona's has been fueled by a huge spike in tourism. This city of 2 million now gets more than 7.5 million tourists a year. They boost the economy, but put off some locals.

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Tour guide Rene Christensen hands out tapas to tourists on her Devour Barcelona food tour. In this picture, tourists are sampling homemade meatballs in bean and pea gravy at La Botigueta del Bon Menjar, a local bar in Barcelona's Grcia neighborhood. Lauren Frayer for NPR hide caption

itoggle caption Lauren Frayer for NPR

Tour guide Rene Christensen hands out tapas to tourists on her Devour Barcelona food tour. In this picture, tourists are sampling homemade meatballs in bean and pea gravy at La Botigueta del Bon Menjar, a local bar in Barcelona's Grcia neighborhood.

Lauren Frayer for NPR

Residents of the beach-side Barceloneta neighborhood have been staging protests. They're angry about Airbnb rentals that host bachelor parties where foreigners rage and vomit in their cobblestone streets all night.

Barcelona's new left-wing mayor, Ada Colau, has said she fears her city could become the next Venice, Italy, "sacrificing itself on the altar of mass tourism."

Colau has said she'll consider limiting hotel permits and cruise ship visits.

But another group of foreigners is actually trying to preserve some of the city's oldest businesses — its mom-and-pop tapas bars.

"We have a market, a great place to have seafood — places you won't find in a guidebook," says Rene Christensen, an American expat and tour guide for Devour Barcelona, a food tour with a social mission. "A lot of these places, too, are places with history. We hope that none of these places will ever close."

Places like Can Tosca, a wood-paneled bar covered with black and white photos of generations of the Tosca family. Rosa Sanchez Tosca, who was born in the stairwell next door, now runs the bar with her siblings.

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Black and white photos of the Tosca family line the wood-paneled walls of Can Tosca, a traditional Catalan restaurant in Barcelona's Grcia neighborhood. Courtesy of Devour Barcelona hide caption

itoggle caption Courtesy of Devour Barcelona

Black and white photos of the Tosca family line the wood-paneled walls of Can Tosca, a traditional Catalan restaurant in Barcelona's Grcia neighborhood.

Courtesy of Devour Barcelona

"Without rent controls, so many emblematic places are closing, and everything is starting to look the same," Rosa says. "We've had two tough years. It's been difficult to meet our expenses. That's why this tour has been crucial for us."

Rosa says the food tour has helped her stay in business. Now, alongside elderly locals at the bar, American tourists bite into Rosa's special botifarra sausage sandwiches.

"We'd never find this place on our own!" exclaims Narissa Nuqui, a tourist from Orange County, California.

"Mmm, delicious! It's a good thing I'm hungry," says Nuqui's husband, J.J.

Christensen leads the tour group through a square where gypsies strum guitars, and into a local olive oil shop, a vermouth bodega, a bakery founded by a Syrian immigrant — and then into the Mercat de L'Abaceria Central, a local market far off the beaten path.

"This market was inaugurated in 1892. That makes it about 20 years older than La Boqueria — that very big, colorful market on Las Ramblas," Christensen says. "Boqueria has kind of become part market, part tourist attraction. It's a shame, but it is a little bit crazy if you go and visit."

La Boquera recently announced new rules limiting large tour groups during certain hours. Vendors have complained about tourists crowding narrow passageways and blocking local shoppers from entering.

"There are millions of tourists who go in and take photos and not buy anything," says U.S. tourist Connie Chung, visiting from San Francisco. "I think a lot of merchants have been devastated because of that."

In contrast, the Albaceria market is deserted except for a few little old ladies buying fish. Here tourists swallow skewers of olives and salt cod from Guiseppe the olive vendor, and sample delicacies from Conchita the cheese lady, who's worked here since she was 12. Many of Devour Barcelona's tourists return after the tour to buy more.

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Christensen introduces tourists to Guiseppe the olive vendor at Barcelona's Mercat de l'Abaceria Central. Many of Devour Barcelona's clients return after the tour to buy more. Lauren Frayer for NPR hide caption

itoggle caption Lauren Frayer for NPR

Christensen introduces tourists to Guiseppe the olive vendor at Barcelona's Mercat de l'Abaceria Central. Many of Devour Barcelona's clients return after the tour to buy more.

Lauren Frayer for NPR

The Devour Tours were founded by Lauren Aloise and James Blick, an American and a New Zealander, respectively. The company runs tours in Barcelona and several other Spanish cities. Both Aloise and Blick are married to Spaniards, and feel strongly about helping to preserve the authenticity they've discovered in Spain — which they believe may be under threat by mass tourism.

"People are sad to see how it's changed, and sad to see how almost every single shop — even laundromats or delis — have all become something that's a big brand," Aloise says.

"And there's nothing wrong with chains! But we don't want to have all chains," Blick chimes in. "It does feel like David and Goliath. But David was smarter! You just have to recognize where that strength lies, and harness it."

With a little boost from these tours, some of Spain's 'Davids' — Barcelona's oldest family bars — are re-negotiating rents with their landlords, and competing with big chains. They see a future with locals and tourists eating together.

The Legendary Mr. Miyamoto, Father Of Mario And Donkey Kong

Nintendo's Mario games, in their various forms and genres have been played around the world by hundreds of millions of people. In the original, Mario is a plumber who must speed through the Mushroom Kingdom to rescue Princess Toadstool.

All Tech Considered

Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters

The game turns 30 this year. Its famed creator, Shigeru Miyamoto, was in Los Angeles this week at the big Electronic Entertainment Expo video game conference to promote the latest version of the game Super Mario Maker.

I had a chance to meet up with him and talk about his popular character and games. My first question was how a Japanese game designer came up with a character who looks like a white guy in overalls with a big nose, a mustache and a cap.

"When I was younger I used to enjoy comics and drawing comics," says Miyamoto. "And among the comics that I read, some were Italian comics. So I think that my connection to those Italian comics probably drew on that inspiration when we first drew the character."

And Mario didn't start out as a plumber — he was a carpenter in Nintendo's first big hit, Donkey Kong, also created by Miyamoto, which first came out as an arcade game in 1981.

In Donkey Kong, the character must climb ladders to rescue a princess from a gorilla. Miyamoto says he got named Mario when the game shipped to the U.S.

"There was somebody related to that warehouse whose name was Mario," says Miyamoto. "And the staff at Nintendo in America said that the character looked like the individual named Mario. So they started calling the character Mario, and when I heard that I said 'oh, Mario's a great name — let's use that.' "

The name and the character are part of the core storyline of a franchise that has helped Nintendo thrive for decades. Mario became a plumber in Miyamoto's next game, because he had to make his way through a series of pipes. He became Super Mario when Miyamoto added mushrooms that make Mario grow bigger and stronger.

"If you think about stories like Alice in Wonderland or other types of fairy tales, mushrooms always seem to have a kind of mysterious power," says Miyamoto. "And so we thought that the mushroom would be a good symbol why they get it and then grow big."

Mario grows big so he can overcome obstacles, including exploding Bob-omb's, and bad mushrooms called Goombas.

Despite the fantastical nature of Miamoto's games, he was trained as an industrial designer, so he often thinks of new ways to play his games from what he sees in his life. When Miyamoto took up swimming he brought his style to the way Mario swam in Super Mario 64.

Miyamoto's imaginative and childlike universe has spawned more than 200 games in various genres.

More Stories On Nintendo

All Tech Considered

Q&A: Nintendo President Says Don't Count Out Mario

All Tech Considered

Game Over For Nintendo? Not If Mario And Zelda Fans Keep Playing

All Tech Considered

Preserving Our Digital Past, One Video Game Cartridge At A Time

Game developers revere Miyamoto. Dan Herd, who makes games for Playful, says he looks to Mario and other games by Miyamoto for inspiration.

"I would never call Mario a kids game or a mascot that only kids understand," says Herd. "It taps into fundamental building blocks of play. It's fun to jump and it's fun to run and feel free and fly up into the sky and all those things."

At 62, Miyamoto remains a playful person. He is slim, with a page boy hair cut, and a twinkle in his eyes. Lately he's showing off the newest addition to the Mario franchise, Super Mario Maker, which allows players to use the backgrounds and characters to make their own levels.

"You can make courses from scratch with Super Mario Maker," he explains. "Or you can edit courses that already exist within the game."

I asked Miyamoto to make a game for me. He was more than happy to do it, even though I wanted a super-easy course. I played rather nervously with the actual maker looking over my shoulder, but with his assistance I won.

Super Mario Maker is on the latest Nintendo console, the Wii U, which hasn't sold well, but Nintendo says those who love the playful designs of Miyamoto's games may soon see Mario and other popular Nintendo characters in games for tablets and mobile phones.

video games

Nintendo

HBO's 'The Brink' Puts The Situation Room In Situation Comedy

HBO's new comedy The Brink refers to a world on the brink of nuclear warfare — possibly one of the least-funny premises imaginable. But the two brothers who created the show cut their teeth on a particular kind of political scripted satire that had its heyday in the 1960s and '70s. Think Dr. Strangelove, M*A*S*H and Network and other films by Paddy Chayefsky.

"All movies that had a lot on their mind," says Roberto Benabib. He's the older brother, best-known for writing and producing the TV show Weeds. His younger brother, Kim Benabib, is also a writer. Their show is something of a response to the workplace and family-based sitcoms that seem so prevalent now and to the notion that sitcoms have generally ceded political satire to fake news programs, like The Daily Show, and sketch comedy. They wanted to put the situation room back in situation comedy.

Television

HBO's New Sunday Lineup Is Full Of Pleasant Surprises

"The show is about geopolitics," Roberto explains, "but it's also about nuclear proliferation."

The Brink tackles three main threads: the goings-on in a U.S. government filled with clueless ideologues, the struggles of fighter pilots living on a military carrier in the middle of the Red Sea, and the life of a Pakistani family coping with ongoing political turmoil.

Kim says, "I think that was very important to us — just knowing that there's this vast middle class that's educated and professional and moderate. That's not something you see on American television."

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Aasif Mandvi plays a Pakistani driver and son of an educated, middle-class family in HBO's The Brink. Merie W. Wallace/HBO hide caption

itoggle caption Merie W. Wallace/HBO

Aasif Mandvi plays a Pakistani driver and son of an educated, middle-class family in HBO's The Brink.

Merie W. Wallace/HBO

The Brink relied on numerous consultants — including uncredited ones — who, the Benabibs say, delivered off-the-record details like what really happens in the situation room when everyone gets hangry.

"We did an enormous amount of research," Roberto says. "We knew that this show wouldn't play unless the backdrop of it was accurate."

NPR turned to another expert to see just how accurately The Brink captured Washington, the military and Pakistani people and politics: Moeed Yusuf, the director of South Asia programs at the United States Institute of Peace. While he found the show "hilarious," he believes the fundamental premise is fanciful, especially the idea that a nuclear weapon could fall into the wrong hands.

"I mean, at least the way they present it, it's almost like, you know, it's a cupcake that somebody's going to run away with," he says. Still, much of the show rang true for Yusuf — from family conversations to the political sausage-making. "A lot of this, quite honestly, probably happens in the real world."

A real world overripe for old-school scripted satire.

Battle Over New Oil Train Standards Pits Safety Against Cost

The federal government's new rules aimed at preventing explosive oil train derailments are sparking a backlash from all sides.

The railroads, oil producers and shippers say some of the new safety requirements are unproven and too costly, yet some safety advocates and environmental groups say the regulations aren't strict enough and still leave too many people at risk.

Since February, five trains carrying North Dakota Bakken crude oil have derailed and exploded into flames in the U.S. and Canada. No one was hurt in the incidents in Mount Carbon, W.Va., and Northern Ontario in February; in Galena, Ill., and Northern Ontario in March; and in Heimdal, N.D., in May.

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Stephanie Bilenko of La Grange, Ill., (from left) Paul Berland of suburban Elgin and Dr. Lora Chamberlain of Chicago are members of a group urging more stringent rules for the oil-carrying trains. David Schaper/NPR hide caption

itoggle caption David Schaper/NPR

Stephanie Bilenko of La Grange, Ill., (from left) Paul Berland of suburban Elgin and Dr. Lora Chamberlain of Chicago are members of a group urging more stringent rules for the oil-carrying trains.

David Schaper/NPR

But each of those fiery train wrecks occurred in lightly populated areas. Scores of oil trains also travel through dense cities, particularly Chicago, the nation's railroad hub.

According to state records and published reports, about 40 or more trains carrying Bakken crude roll through the city each week on just the BNSF Railway's tracks alone. Those trains pass right by apartment buildings, homes, businesses and schools.

"Well just imagine the carnage," said Christina Martinez. She was standing alongside the BNSF tracks in Chicago's Pilsen neighborhood as a long train of black tank cars slowly rolled by, right across the street from St. Procopius, the Catholic elementary school her 6-year-old attends.

"Just the other day they were playing soccer at my son's school on Saturday and I saw the train go by and it had the '1267', the red marking," Martinez said, referring to the red, diamond-shaped placards on railroad tank cars that indicate their contents. The number 1267 signifies crude oil. "And I was like, 'Oh my God.' Can you imagine if it would derail and explode right here while these kids are playing soccer and all the people around there?"

Business

U.S., Canada Announce New Safety Standards For Oil Trains

Around the Nation

Safety Changes Are Small Comfort When Oil Trains Pass

New federal rules require stronger tank cars, with thicker shells and higher front and back safety shields for shipping crude oil and other flammable liquids. Older, weaker models that more easily rupture will have to be retrofitted or replaced within three to five years. But Martinez and others wanted rules limiting the volatility of what's going into those tank cars, too.

Oil from North Dakota has a highly combustible mix of natural gases including butane, methane and propane. The state requires the conditioning of the gas and oil at the wellhead so the vapor pressure is below 13.7 pounds per square inch before it's shipped. But even at that level, oil from derailed tank cars has exploded into flames.

And many safety advocates had hoped federal regulators would require conditioning to lower the vapor pressure even more.

"We don't want these bomb trains going through our neighborhood," said Lora Chamberlain of the group Chicagoland Oil by Rail. "De-gasify the stuff. And so we're really, really upset at the feds, the Department of Transportation, for not addressing this in these new rules."

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Oil trains sit idle on the BNSF Railway's tracks in Chicago's Pilsen neighborhood. David Schaper/NPR hide caption

itoggle caption David Schaper/NPR

Oil trains sit idle on the BNSF Railway's tracks in Chicago's Pilsen neighborhood.

David Schaper/NPR

Others criticize the rules for giving shippers three to five years to either strengthen or replace the weakest tank cars.

"The rules won't take effect for many years," said Paul Berland, who lives near busy railroad tracks in suburban Elgin. "They're still playing Russian roulette with our communities."

A coalition of environmental groups — including Earthjustice, ForestEthics and the Sierra Club — sued, alleging that loopholes could allow some dangerous tank cars to remain on the tracks for up to a decade.

"I don't think our federal regulators did the job that they needed to do here; I think they wimped out, as it were," said Tom Weisner, mayor of Aurora, Ill., a city of 200,000 about 40 miles west of Chicago that has seen a dramatic increase in oil trains rumbling through it.

Weisner is upset that the new rules provide exemptions to trains with fewer than 20 contiguous tank cars of a flammable liquid, such as oil, and for trains with fewer than 35 such tank cars in total.

"They've left a hole in the regulations that you could drive a freight train through," Weisner said.

At the same time, an oil industry group is challenging the new regulations in court, too, arguing that manufacturers won't be able to build and retrofit tank cars fast enough to meet the requirements.

The railroad industry is also taking action against the new crude-by-rail rules, filing an appeal of the new rules with the Department of Transportation.

In a statement, Association of American Railroads spokesman Ed Greenberg said: "It is the AAR's position the rule, while a good start, does not sufficiently advance safety and fails to fully address ongoing concerns of the freight rail industry and the general public. The AAR is urging the DOT to close the gap in the rule that allows shippers to continue using tank cars not meeting new design specifications, to remove the ECP brake requirement, and to enhance thermal protection by requiring a thermal blanket as part of new tank car safety design standards."

AAR's President Ed Hamberger discussed the problems the railroads have with the new rules in an interview with NPR prior to filing the appeal. "The one that we have real problems with is requiring something called ECP brakes — electronically controlled pneumatic brakes," he said, adding the new braking system that the federal government is mandating is unproven.

"[DOT does] not claim that ECP brakes would prevent one accident," Hamberger said. "Their entire safety case is based on the fact that ECP brakes are applied a little bit more quickly than the current system."

Acting Federal Railroad Administrator Sarah Feinberg disagreed. "It's not unproven at all," she said, noting that the railroads say ECP brakes could cost nearly $10,000 per tank car.

"I do understand that the railroad industry views it as costly," Feinberg adds. "I don't think it's particularly costly, especially when you compare it to the cost of a really significant incident with a train carrying this product."

"We're talking about unit trains, 70 or more cars, that are transporting an incredibly volatile and flammable substance through towns like Chicago, Philadelphia," Feinberg continues. "I want those trains to have a really good braking system. I don't want to get into an argument with the rail industry that it's too expensive. I want people along rail lines to be protected."

Feinberg said her agency is still studying whether to regulate the volatility of crude, but some in Congress don't think this safety matter can wait.

"The new DOT rule is just like saying let the oil trains roll," U.S. Sen. Maria Cantwell, D-Wash., said in a statement. "It does nothing to address explosive volatility, very little to address the threat of rail car punctures, and is too slow on the removal of the most dangerous cars."

Cantwell is sponsoring legislation to force oil producers to reduce the crude's volatility to make it less explosive, before shipping it on the nation's rails.

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Toyota's Top Female Executive Arrested In Japan On Drug Charges

Julie Hamp — Toyota Motor Corp.'s first senior female executive who was appointed head of public relations just weeks ago — has been arrested in Japan for allegedly importing the prescription painkiller oxycodone in violation of the country's narcotics laws.

A total of 57 pills were discovered by Japanese customs officials on June 11 inside a package that Hamp mailed to herself from Kentucky, declaring the contents to be a necklace, according to Japanese news reports.

Oxycodone is legal in the U.S. with a prescription.

The Asahi Shimbun writes: "When customs officials at Narita Airport checked an international parcel addressed to Julie Hamp, a 55-year-old American, they found pills, placed in bags, at the bottom of the parcel, Tokyo police said."

Hamp, who was arrested on Thursday, has denied the charges. A spokesman for Tokyo's Metropolitan Police Department said she told authorities that she did not think she had imported an illegal substance.

The Associated Press writes: "The high-profile stumble of a media-savvy executive, so early in the game, is an embarrassment for the automaker. Toyota had highlighted Hamp's appointment with much fanfare as a sign that it was promoting diversity."

In a statement issued by Toyota, the company said it was "sorry for causing a stir."

"We believe that it will be made clear in the investigation that she had no intention to violate the law," the statement said.

And, at news conference today, Toyota President Akio Toyoda "bowed briefly and apologized for the troubles set off by the arrest of Hamp," according to The Associated Press.

"To me, executives and staff who are my direct reports are like my children," he said. "It's the responsibility of a parent to protect his children and, if a child causes problems, it's also a parent's responsibility to apologize."

Reuters offers a bit of background:

"Hamp was appointed managing officer in April as part of a drive to diversify Toyota's male-dominated, mostly Japanese executive line-up. She joined Toyota's North American unit in 2012 and this month relocated to Tokyo, where she was to be based. She had been staying in a hotel, a Toyota spokeswoman said.

"[Company President] Toyoda vowed that the automaker would maintain its policy of seeking out talent regardless of gender or nationality and expressed regret that the company had not provided enough support for an employee who was not Japanese and had come to live in Japan."

According to Medicinenet.com, oxycodone is "a strong narcotic pain-reliever and cough suppressant similar to morphine, codeine, and hydrocodone."

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Fact Check: Could Jeb Bush Really Grow GDP At 4 Percent? It's Hard To See How

Jeb Bush's presidential candidacy announcement this week, after months of campaigning, came as no surprise. One small surprise that did pop up in his remarks, however, was a lofty goal he has set for himself as president — to grow the economy at a 4 percent rate if he's elected.

He expounded on the claim Wednesday in Iowa.

"To grow at 4 percent, we have to have a better workforce," Bush said. "We have to have a better-educated population, we have to embrace our energy future, we have to reform our taxes and deal with our regulation."

He added that power should be shifted from Washington, D.C., and called for "lower tax rates, eliminat[ing] as many deductions, bring[ing] back common sense, shift[ing] power back to communities and states so that we can grow at a rate where median income in Washington, Iowa, is growing and maybe median income in Washington, D.C., starts to shrink. That's what I think we need to do."

To the average Jane or Joe casually listening to his speech or hearing his follow-up in Iowa, it might sound like just another campaign claim. If you do pay attention to economics, you know that it's ambitious, to say the least. But can he do it? The answer: Sustained 4 percent growth seems unlikely, and, either way, it's not something the president really can control — despite the credit and blame he receives.

How realistic is it, exactly?

Let's start by putting the ambitiousness of Bush's promise into perspective. Sustained growth over 4 percent doesn't happen all that often these days. Here's how economic growth has looked since 1980, just before Ronald Reagan became president.

Danielle Kurtzleben for NPR Blinder and Watson hide caption

itoggle caption Blinder and Watson

This is annual average gross domestic product, or GDP, growth. The actual, quarter-by-quarter data are a bit noisier, and growth does leap above 4 percent every so often. But the only time in the past 25 years it has hung out above 4 percent for any extended period was in the mid-1990s. So one way to look at this is to say that if Bush wants to look to anyone for guidance, it might be early-term Reagan or Bill Clinton.

Well, maybe.

Since 1980, Clinton's years came the closest, but they were just shy of the 4 percent mark on average — closer to 3.8 percent, to be exact. Reagan was next at about 3.5 percent growth, followed by George H.W. Bush, who was slightly above 2 percent. Obama comes in just below 2 percent, and George W. Bush is behind him, at around 1.7 percent.

The next question is whether Clinton (or any of the recent U.S. presidents) can actually be held responsible for the economic growth on their watches.

The evidence is against GOP presidents (kind of)

Presidential candidates make promises all the time about how they can transform the economy. Back in 2011, for example, GOP presidential hopeful and Minnesota Gov. Tim Pawlenty promised to achieve economic growth of 5 percent.

It's easy to see why candidates make these sorts of statements — the economy is always high (and, lately, the highest) on voters' priority lists. But there's ample evidence that presidents have little control over how well the economy fares. Consider one of the most famous recent papers on this topic, a 2014 report from economists Alan Blinder and Mark Watson at Princeton. This paper (an update of earlier work) found two big things:

1. Since 1947, the economy has grown faster under Democratic presidents than Republicans. But...

2. A lot of that appears to be luck.

Economic growth under Democrats, it turns out, has on average been 1.8 percentage points higher than under Republicans. That's a pretty huge gap. But from what they could ascertain from the theories they tested, it doesn't appear to be Democratic presidents' doing.

"Democrats would no doubt like to attribute the large D-R growth gap to macroeconomic policy choices, but the data do not support such a claim," they write. "It seems we must look instead to several variables that are mostly 'good luck,' with perhaps a touch of 'good policy.' "

Democrats, they write, have presided over better productivity shocks — think improvements in technology that boost the economy, like the Internet boom — better international conditions and better consumer expectations. Presidents would be hard-pressed to say they created large-scale technological change, a better global economic environment or, the researchers find, better consumer confidence.

Presidents do have a little control, of course — sharp oil price spikes and dips are one of the factors that Blinder and Watson found to affect growth, and foreign policy decisions in places like the Middle East can affect those. But amid a huge mix of factors, this is only one small part of the many forces affecting the economy.

Not only that, but they also ruled out the idea that presidents set each other up for growth. That is, it's not that George H.W. Bush's policies set the stage for Clinton's booming economy (or that Carter set the stage for Reagan).

More important, the factors Blinder and Watson studied only explain around half of the gap. The rest remains "a mystery," they write. That means there could be something about presidents that Blinder and Watson didn't investigate that could allow Bush (or any president) to boost growth to 4 percent, theoretically. But given the current economic landscape, that seems unlikely.

The coming few years

The bottom line here is that 4 percent economic growth is maybe possible, but it seems highly unlikely. And it's certainly highly unlikely that any politician can promise a set of policies that would definitively set the economy on that kind of growth course.

For one thing, no one foresees anything approaching 4 percent growth in the next few years. The Federal Reserve's interest rate decision-makers, for example, mostly see GDP growth staying at or below 3 percent in the next few year and in the long run at just over 2 percent.

Not only that, but consider where the economy will be when the next president takes office.

"If you look at what we believe will be the state of the economy in November of 2016, which is pretty close to full employment, predicting above-trend growth would be hazardous," said Blinder, who also served on President Clinton's Council of Economic Advisers. "To say you're going to do 4 percent per year for four years when the trend is only 2 is making a claim, I think, almost anybody would find outlandish."

Even if Bush (or any candidate) does happen to have a package of policies that could create gangbusters economic growth, the other thing a president needs is a Congress to enact those policies. Even so, it's tough to see what those policies might be.

"I would say there's probably nothing that the U.S. Congress could do to raise the growth rate from 2 percent to 4 percent," Blinder said. "And there's even less that the president could do under the Constitution."

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Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters

Shigeru Miyamoto is the creator of many of Nintendo's iconic video game franchises, including Mario Bros., Donkey Kong and The Legend of Zelda. NPR's Laura Sydell interviewed the 62-year-old designer at the Electronic Entertainment Expo in Los Angeles this week.

Miyamoto spoke, through an interpreter, about the origins of his famous characters, how his life experiences inspire his creations and why Nintendo's latest console, the Wii U, failed to take off.

Laura Sydell: There's a new version coming out of Mario. I'm sure a lot of people who have played it wonder about the origin of Mario — how you first came up with the idea of a plumber named Mario.

Shigeru Miyamoto: The gameplay of Mario games originated early on with Donkey Kong. Donkey Kong was a game where you were running on platforms and jumping over things — that came to be called a "platformer" style of video game (the genre was called "platforming"). Then it evolved from there, and we decided to try to incorporate more settings — things like the open air, the open sky, underwater and things like that. And to do that, we incorporated a side-scrolling mechanic where you scrolled sideways through the screens, and that became the base for the game that was Super Mario Bros. So that's the origin of the game play.

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The Legendary Mr. Miyamoto, Father Of Mario And Donkey Kong

And so I think that Mario became so popular because the actions in the Mario game are something that are innate to humans everywhere. Everyone is afraid of falling from a great height. If there is a gap that you have to cross, everyone is going to try to run to jump across the gap. These are things that are uniquely human and are a shared experience across, really, all people. And I think because of the simplicity of these experiences as well as the interactive nature of controlling the character and seeing the response on the game screen — that's what really resonated with people and made Mario such a popular character.

The plumber role of Mario is actually a different story. In Donkey Kong, Mario was actually a carpenter, and he was working on a building, and then the next game we made after that was a game called Mario Bros., and that was a game that was set in the sewers, and the pipes were green, and there were turtles coming out of the pipes. And so we thought, in this game, it would make sense that Mario would be a plumber because of all the pipes. And so that's where the plumber came from. But my vision of Mario has always been that he's sort of representative of everyone. He's kind of a blue-collar hero. And so that's why we chose these roles for him that were things like carpenters and plumbers.

Mario, I think of as an Italian name, and you're a Japanese game maker. How did you think to name him Mario?

So that's also an interesting story. When I was younger, I used to enjoy comics and drawing comics as well. And among the comics that I read, some were Italian comics. And if you think about it, the big nose and the mustache is not a facial feature that's characteristic of Japanese people. And so I think that my connection to those Italian comics — probably I drew on that inspiration when we first drew the character.

And so when we first drew the character in Donkey Kong, he was drawn using pixel dots in a 16x16 grid. So it was a very small space in which to draw the character, and it was a very small character on the screen. And so in order to emphasize the unique characteristics of the character, we made the big nose and the mustache and the overalls to make it easy to understand what the character was doing on the screen. When we sent the game to the U.S. to sell the Donkey Kong arcade games in America, in the warehouse that the Nintendo was operating out of in America at that time, there was somebody related to that warehouse whose name was Mario. And the staff at Nintendo in America said that the character looked like the individual named Mario. So they started calling the character Mario, and when I heard that I said 'Oh, Mario's a great name — let's use that.' "

And he has a hat.

He wears a hat because as I mentioned we had very few dots available to us to draw the character, and trying to draw hair that moves while you run would've been very complicated. So we gave him a hat to make it easier to draw but make him still look realistic.

Many people always talk about how inventive your games are, and I have heard that your childhood — the sense of wonder you bring — comes from growing up in Japan. I heard a story about once you stumbled upon a lake when you were a child and that sense of wonder is what you try to bring to all of your games. Is that a true story?

That's correct. When I was younger, I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda game and we were creating this grand outdoor adventure where you go through these narrowed confined spaces and come upon this great lake. And so it was around that time that I really began to start drawing on my experiences as a child and bringing that into game development.

When you work on updating games now, do you still bring your life experience into the game?

Yes, it happens very naturally. After I turned 40, I took up swimming and became very enthusiastic about swimming as a way of exercise. And right after that was when we made Super Mario 64, and I drew on a lot of my experience swimming in creating the underwater swimming scenes with Mario in that game.

In the latest game, you are letting people create worlds of their own. How did you come up with the idea to add this to Mario?

This is a very good question, and when people ask me what do I think makes the Mario games unique, of course there's creativity that goes into the creation of those games, but what I always answer is, the creativity of the player is what really makes the Mario games fun. And particularly with an interactive video game, what's very important is that the player thinks about, "What is it that I want to try to do?" And that I try it, and that I see that feedback and I see that reaction on screen, and that gives me an emotion and response. It's this cycle of thinking and experimenting in the gameplay and getting that reaction that is unique about the Mario games, and is the core of what makes video games and interactive games fun. And that to me is a very important part of Mario games in general.

And so we think that with this idea of creative play being such an important element of the Mario games — that having a system where the players themselves can create the levels and play the levels themselves or create a level and have someone else play it and then immediately edit the level they've just created — really ties in well to the notion of creative play. And we felt that with this being the 30th anniversary of Super Mario Bros. and that sort of marking a delineation point in the Mario life cycle that this would be a very good time to release a product of this nature and introduce this style of creative creation alongside the creative play that's always existed in the Mario games.

How did you come up with the idea of "Super" Mario Bros.?

In the original Mario Bros., Mario and Luigi were rather small in size and they would play and battle against each other in that game. And in the Super Mario Bros. game, those same small characters are in the game, but when they get a mushroom they get big. So we decided to call the big version of them "Super Mario" and "Super Luigi" because they got super-sized.

How did you come up with the idea for the mushrooms?

Well of course getting an item and growing big is sort of a mysterious thing to have happen. And so we thought, what's the most mysterious item that we could make this so it makes sense why they're getting bigger? And if you think of stories like Alice in Wonderland and other types of fairy tales, mushrooms always seem to have a mysterious power, and so we thought the mushroom would be a good symbol for why they get it and get big.

Many people have commented on the things you've invented in video games — like the camera angle. You're not an engineer, so how did you come up with these different angles on Mario and using the camera when nobody had really done that before?

So when I was younger I used to draw my own comics, and in school I studied industrial design. So from both of those past experiences, I was always thinking about what's the right angle to draw a picture from or to view something from and was constantly thinking about perspective in that sense.

When were first making games and we were making them in 2-D, creating games in two dimensions is a lot like drawing pictures. But when 3-D technology came along, and we began to create games using polygonal models, we were no longer just creating pictures — we had objects that we were having to show. And in order to show those 3-D solid objects, you had to begin worrying about where the camera would be placed, how it would maneuver around the object. And we stopped creating pictures and we instead started creating story flows for the flow of scenes in the game and things like that. And as we were working through that process, it dawned on me that, yes there's a main character in the game, but there's also the camera. And we need people to understand why the camera is moving — so the camera itself is almost like a character.

So we came up with this idea that there was Mario, and there's a character who's carrying the camera and that they're going on an adventure together. And so then what we did — if you look up, we have a poster here, and there's a character there whose name in English is Lakitu, and he's a turtle who flies around on a cloud from the Super Mario Bros. games. We thought he was the perfect character to be holding the camera as he floats around on his cloud and follows Mario on this adventure. And then I realized that nobody in the world had hit upon this idea, and I got very excited about it and put a lot of effort into conveying this in the game, and we finalized the game with this idea attached to it.

Many game makers always mention that you were first to do this when you talk to them, so they give you credit. I read that — I think it was with Donkey Kong — you wrote the music?

Well, there are two versions of Donkey Kong, and the version on the Nintendo Entertainment System I did only a very little bit of the music. But in the arcade version, I did the opening music and then the end of it as well.

How come you did the music?

I grew up watching a lot of cartoons and anime, so I just had this image that at the beginning there's always this dramatic music to start things off — that's where the dramatic (sings tune) came from. And then for the ending, I play guitar a little bit, and so the end song I put together as a bit of a parody of a song I used to play on guitar.

You started out as an artist; you went into industrial design. Do you ever feel like you should have been an artist? Do you ever feel like video games were meant for you — like you fell into the thing that was just right for your talents?

I actually feel incredibly fortunate that I found video games because when we started, I had originally as a kid wanted to be a manga artist, a comic artist. But I gave that up because there were so many other manga artists who were at such a high quality that I felt I couldn't compete with them. And even in industrial design, I felt that there were so many industrial designers that were so talented that I wouldn't be able to compete with them. So my thought was that after studying industrial design, I would want to make toys.

But then, when I found video games, it was interesting because I kept finding that video games kept coming across all of the things that I had loved when I was younger, from drawing the comics to being very similar to industrial design from an approach perspective and then music and things like that that I've loved (having to oversee music and approve the music in the games — it tied into that). And then we came to the 3-D era of video games, and when I was younger I used to enjoy creating puppets and doing puppet shows, so this was like doing puppet shows in a 3-D video game space. So I found that even as time progressed in my career as a video game designer, I still kept encountering all the things that I loved when I was younger. So I truly feel fortunate to have found them.

Your work has a sense of inventiveness. How do you come up with ideas? Do you sort of lie around and things just emerge in your mind — like, oh, I'm going to do this now with Mario?

Well, when we first started we were starting with arcade games where you would put in a quarter and play a game — we needed to design the game in a way that you would want to put in the next quarter to keep playing. From there it changed to where we were creating worlds, and we were trying to create worlds that people would want to immerse themselves in, the way you immerse yourself in a book or in a movie.

And then, after that, as I got older I began to realize the things that I was doing in my life at that point as I was older — things like swimming or sports or when I got a dog — that these were experiences that I could take and apply the mechanics and the system of a video game and turn those experiences into something that others could enjoy and experience. So it really has been a process of how to take my experiences and find ways to apply them to video games, and that's evolved over time.

So is Nintendog your dog?

That's right.

At this conference, there's a lot of virtual reality. Have you seen virtual reality? What do you think of it?

Yes, I've seen virtual reality, and we experiment with virtual reality and different technologies. We're quite interested in it, but at the same time, Nintendo's philosophy is that we create products that are going to be played with everyone in the living room. And we don't feel that virtual reality is a good fit for that philosophy. And so, while I can't say whether there will be a technology in the future that's a virtual-reality-type experience that fits with that or not, we're here at this conference to showcase the products that we're going to be selling in the next year or so. We don't have anything in the near future that fits that, and so that's why we're not showing anything in the virtual reality space this year.

One of the things about Nintendo that's always been interesting is you've never tried to make a more powerful console with better graphics, and all the stuff that the Xbox has done. Can you explain a little why you've kind of stuck with that?

So unfortunately with our latest system, the Wii U, the price point was one that ended up getting a little higher than we wanted. But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford. And in addition to that, rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use.

And the reason for that is that, No. 1, we like to do things that are unique and different from other companies, but we also don't want to just end up in a race to have the highest-tech specs in a competition to try to find how we get these expensive tech specs to the lowest price of the other systems. And so there's different ways that we can approach it, and sometimes we look at it just from the sense of offering a system that consumes less power and makes less noise and generates less heat, or sometimes we may look at the size of the media and the size of the system and where it fits within the home.

But really what's most important to us is, how do we create a system that is both unique and affordable so that everyone can afford it and everyone can enjoy it.

What's the most important thing about making a successful game to you?

For us, the most important thing in making a game is that we make a game that's unique — something that no one else has created, and something that no one else can create, something that's uniquely Nintendo. That, for us, is what's most important in creating a game.

The first Wii sold really well; the Wii U, not so much. Do you think part of it is the price that the Wii has not sold so well?

So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.

I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit.

So this with Super Mario Maker and being able to design levels on the touchscreen in your hand while watching on the big screen, and with games like Star Fox Zero where the big screen represents sort of a movie-like experience, but with the gamepad and the gamepad screen in your hands, you're able to play a video game simultaneously with the excitement of these cinematic scenes happening on the TV. And I think that's going to give people a lot of excitement, and I'm hoping that people will be looking forward to playing those games on Wii U in the fall.

Did I hear correctly that now some of the Nintendo characters will move to other devices?

It's not exactly that. Really what we're thinking about is, outside of Nintendo hardware, there's other media where there are opportunities for people to come in contact with Nintendo characters and Nintendo properties. So we're looking at how we can leverage those other types of media like mobile to help people encounter our characters and to develop that relationship. But what we're not going to be doing is taking the same games that are playable on our devices and making those games playable on mobile devices.

So you'll be able to do something that's designed for a mobile device that is a different game, right?

So yeah, if we were to make anything it would be a different experience design for that device.

How do you and (Nintendo's Takashi Tezuka) work together? Who comes up with the ideas?

The way that it often works is, I'll think up a unique idea, and he'll think up a crazy idea that can't possibly be turned into a video game. And together we'll massage those ideas into one that can finally be realized as a game. Over the last 30 years, one of the things I've been trying to do is help him with coming up with ideas that are still unique but can still be easily transformed into a video game.

It seems like there are a lot of international references in your game. How do you come up with those?

So it is true that both of us read not just things from Japan, but we try to read things and topics from all over the world. But what we do that's different perhaps from other creators in Japan is we don't look at what's currently popular in Japan and try to replicate that to try to make a game more popular with the Japanese market.

From the very beginning, my first job was to try to make a game for the overseas market, and since that very time I've always thought that we need to not just look at what's popular in Japan — because what's popular in Japan won't necessarily be popular overseas. So what we do instead is, if we are drawing on something that's based in Japanese tradition, we'll tend to look at, for example, Japanese folktales. Or we'll draw on things that are more innately a shared experience of all people regardless of where you're from, and draw on those types of ideas and use those to influence our games, rather than trying to look at what's popular in Japan right now.

I heard that people thought Donkey Kong was going to be a failure at the time.

Yes, we were told that everyone thought that it wouldn't succeed. But because the game did so well, even today based on that experience, when somebody tells me, "oh, that name is too strange, it won't work," I get very convinced and say: "Yes, I've thought of something that is very unique! This is going to do well."

You've been working together for over 30 years. I think about Nintendo's future — your stamp is so strong on this company. Do you feel like the company has enough of what you've taught, what you've learned over the years to keep it going after you're gone?

Before we created Super Mario Maker, what we had done is we had created these tools that allowed us to create Mario levels. And what Mr. Tezuka had done is use these tools to hold courses within the company over several months to explain his approach to course design.

And so we've had a lot of opportunity to train the staff that we have, and we have a lot of examples of new projects, like the game that we just released, called Splatoon. Splatoon is a very good example because it used to be that I had many different teams that I could go to when I had an idea for a game that I wanted to make, and I would bring that idea and they would make the game. But Splatoon was an example of one of those younger teams coming up with an idea of a game they wanted to make and the senior leadership supporting them in making the game they wanted to make. And so we're at a point where we're starting to see that transition and seeing the benefits from that.

I read that when you first came and were hired by Nintendo, they didn't think much of you at the time. You were a young kid, right out of college, and that it was kind of like, "what do I do with this kid?" Is that true? Can you tell the story of how you ended up there?

Forget that story because that's not the right one. I wanted to create things that would surprise people, so I thought that I had wanted to make toys. And so I applied to Nintendo wanting to be a designer, but what I was told is that they weren't hiring any designers at the time.

Fortunately a friend of my father's knew the president of Nintendo, Mr. [Hiroshi] Yamauchi, so my dad's friend said, "I'll at least try to get you an interview."

So I gathered together my portfolio of things that I had made and went to my interview. Mr. Yamauchi saw the things I had made and brought with me, and he seemed to like them and he seemed to like me, and so they decided to hire me, and I became the first industrial designer in Nintendo. And at the time, I think they had only three graphic designers even.

And I think the one story that may be surprising is, one of the things I had brought and shown to Mr. Yamauchi, I found out later he had submitted a patent on without me realizing it. So that's how I know that the story that you said is maybe not true. It's funny, isn't it? I found that out about three years after I joined the company. The head of our general affairs and our IP team in Japan knew me from the moment I joined the company, and I had always wondered, how did he know who I was even though I had just joined the company?

Many people consider you a rock star in the game world. You stayed in the same company for 30 years. In the U.S., people might have run off and gone elsewhere. Do you think it's been good to stay at the same company?

When I first decided to go to work for a company, I wanted to create things, so I wasn't looking for a company to work for — I was looking for a company to sponsor me so that I could create the things that I wanted. Because as an artist, that's really what you want — you want someone to sponsor you as an artist.

The best situation is, as an artist, the company gives you the freedom to create what you want, and the company is able to generate profit off of what you create, and you've got the freedom to use as much of that profit as you want to create your next thing. So I've never had a reason to leave the company.

video games

Nintendo

What Do You Think Of When You Hear The Word 'Refugee'?

Many refugees around the world have to make a grim decision: what few things can they carry in their arms and on their backs as they try to run for safety and freedom?

This week the United Nations refugee agency said the number of people forced to flee their homes by war and oppression is now as large as a major nation: nearly 60 million people, or a little larger than the population of Italy. It may be the largest number of refugees ever recorded.

They include people from Afghanistan and Ukraine, Burundi and Congo, Eritrea, Haiti, Libya, and Myanmar, Syria, South Sudan, Yemen, and many more places.

Half of them are children. And thousands have died trying to sail across rough seas in flimsy boats, or of hunger, sickness, or slaughter before they could claw their way across a border.

Almost every continent in the world, including our own, has refugees. But how often when we hear the word do we pause to remind ourselves what being a refugee means?

I've talked to people in refugee camps, in the Middle East, the Caribbean, and Eastern Europe. "I'm an engineer," they'll say as you meet them, or, "Really, I'm a teacher," or, "I'm a mother," or, "I grow rice," or, "I go to school." It's often what they tell you first, even though they've just survived bombs, raids, famines or massacres. They want you to know they are full, flesh and blood human beings, not just men and women who bear a label: survivor, victim, migrant, refugee.

Most of them have left their homes with just the clothes they have on, and suddenly possess only what they can carry. They've had to leave behind every thing they have ever worked to have, and all they've saved for their children. They might have gotten out with a few baby pictures in a pocket, a photo of their parents, or a Bible, a Koran, or a book of poems in a language they might never hear again in an alien country in which they hope to be safe.

But refugees are not only victims. They are people who have escaped places and circumstances most of us would consider hell through daring, valor, and determination. Joseph Conrad, Victor Hugo, Madeleine Albright, Sitting Bull, Marc Chagall, Miriam Makeba, Albert Einstein, Maria Von Trapp, and the Dalai Lama are just a few of the accomplished people who have been labeled, and proud to be, refugees. They have nourished the world.

refugees

United Nations

Tobacco Is Smokin' Again In Zimbabwe

Noisy trolleys roll bales of tobacco on and off the auction floors in Harare, Zimbabwe's capital. Here they call it "green gold." Some of the country's estimated 100,000 small-scale tobacco farmers look on, hoping for profitable sales.

Auctioneers, quoting prices at high speed, pace up and down rows of extra-large jute-covered bundles, with yellow tobacco leaves spilling out.

Goats and Soda

How To Make A Living In Cash-Poor Zimbabwe

Goats and Soda

Zimbabwe To Street Vendors: Pack Up, Clean Up, Ship Out!

Closely behind the auctioneers follow the tobacco buyers. They indicate interest with a wink, a nod, two fingers up, eyes closed and all manner of gestures.
Celani Sithole is an auctioneer and floor manager at TSF — Tobacco Sales Floor — in Harare.

"Our standard sale speed is supposed to be five seconds per bale," she says.

Sithole says they're pushing through 7,000 to 8,000 bales a day. Farmers get their money the day their tobacco is sold.

"As soon as the bales are sold, before arbitration, the farmer has the right to cancel the bale or accept the price," says Sithole.

What we're witnessing on the auction floor is a far cry from just a few years ago. Output of most crops, including tobacco, dropped dramatically when President Robert Mugabe's followers violently drove white farmers, the backbone of the economy, from their industrial-sized farms, starting in 2000.

The government handed the annexed land to black farmers, many of whom had little or no experience. The result was disastrous.

Once the breadbasket of southern Africa, Zimbabwe began importing food.

Tobacco production also suffered. Export earnings fell from $600 million in 2000 to $175 million in 2009.

The CEO of the Tobacco Industry and Marketing Board, Andrew Matibiri, says production has rebounded.

"It's back to normal almost," he says. "In terms of world production, we're nowhere near the top — but we're probably at number two or number three, after Brazil and the United States."

Matibiri says farming was especially hard-hit, in part because Zimbabwe's new black farmers couldn't get credit or bank loans. So the tobacco sector and private companies stepped in with a new scheme. They contract with tobacco growers to produce the crop, providing fertilizers and chemicals.

Taizivei Chitaunhike is one of those farmers. The mother of four received her five-hectare farm from the government in 2003. She smiles shyly as she describes how her fortunes changed when she became a contract farmer two years ago.

"If you grow with contractors, you will manage to do all the things that you like on your farm," she says. "The amount of capital that they give me helps me. For sure, I'm now much better for farming production. Tobacco is much better, because I manage to do all my budgets on my farm, we manage to pay school fees, get food and other things."

Chitaunhike says she has been up to the auction floors three times this selling season, with almost 25 bales of tobacco, and is getting good prices.

Sitting close by, under a young jacaranda tree, and listening attentively to Chitaunhike, is another tobacco farmer, Milca Matimbe. She's 53 and got her 27-hectare farm ten years ago. Matimbe has been growing tobacco for five years but does not have a contract with a company. She sells independently and is disappointed with sales this season.

"The prices are not so good for us," she says. "Last year it was better than this year, because the prices are not going up, they're going down. Ah but we have got good tobacco. We don't know if we can go back to the fields this coming season, because we've got no money."

Zimbabwe consumes only a fraction of its premium tobacco output. Tobacco marketing board CEO Matibiri says the flue-cured tobacco is top quality, much prized and expensive. Forty percent of exports go to China, followed by the European Union and South Africa.

"We produce a premium product, which is in demand the world over," he says. "It is said to have very good blending properties. In other words, it mixes very well with lower quality tobaccos produced in other parts of the world, producing nice, very pleasant cigarettes to smoke, if you're a smoker – yeah."

Back on the auction floor, brisk tobacco selling continues. It appears the banks are listening. The Bankers Association of Zimbabwe looks set to lend a billion dollars to agriculture this year — the lion's share going to tobacco farming.

tobacco

Zimbabwe

Leaving Brooklyn, Bernie Sanders Found Home In Vermont

This story is part of NPR's series Journey Home. We're going to the places that presidential candidates call home and finding out what those places tell us about how they see the world.

How did a city kid, who grew up in a 3 1/2-room apartment in Brooklyn, N.Y., end up the mayor of Burlington, Vt., and later one of the state's two senators? For Bernie Sanders, it began with a subway ride into Manhattan with his brother.

"We stopped near the Radio City Music Hall and at that point the state of Vermont had a storefront there, advertising Vermont land," says Sanders. "It was for tourists."

Sanders, 73, the independent senator turned Democratic presidential candidate, has called Vermont home for almost all of his entire adult life. It started when he was around 13 years old, a fascination with the Green Mountain State born in glossy real estate guides.

"We picked up the brochures," Sanders says. "We read them and we saw farms were for sale."

And then after college, in the mid 1960s, Sanders, his brother and his then-wife pooled some inheritance money and bought a small piece of the dream.

"We had never been to Vermont in our lives; we just drove up," Sanders says. "We bought 85 acres for $2,500. How's that? But it was woodland."

From Gadfly To Mayor

Before long, Sanders had moved to Vermont full time. He did a series of odd jobs, and got active in politics as a member of the Liberty Union Party, which defines itself as a nonviolent socialist party. That's when he met his very good friend Huck Gutman, a poetry professor at the University of Vermont.

"A couple of my students said, you know, there's a guy you should meet. He sounds like you. And I don't think they meant that we both sounded like we came from New York," says Gutman — who does in fact sound like a New Yorker, though less so than Sanders. "It meant that we both sounded progressive. So I remember meeting with Bernie and talking about politics, and we've been friends ever since."

Sanders ran for senator twice and governor once, but Gutman says "it was a third party of the sort that doesn't gain much traction in the United States — anti-big business, anti-war."

Sanders never garnered more than 5 percent of the vote as a member of the Liberty Union Party. He never changed his politics, but he did switch his party registration to independent and set his sights a little lower. His 10-vote victory over a Democratic incumbent in the 1981 race to be mayor of Burlington is now part of the legend of Bernie Sanders.

With that win, he went from gadfly to elected official — with all that entailed.

Another part of the legend: the snowplows. His wife, Jane Sanders, remembers many a snowy night when Mayor Sanders obsessively monitored the progress of the city's snowplows.

"Before the end of the night he would be out on the trucks, on the snowplows with them, to make sure things were going well," she says. "He takes his responsibilities extremely seriously."

A Little League Through Force Of Will

In the Senate recently, that meant teaming up with Arizona Republican John McCain to pass significant changes to the Department of Veterans Affairs. Or, back when he was mayor and Jane was the head of the city's youth agency, insisting that the economically depressed Old North End neighborhood get its own children's baseball league.

"He told me 'we're going to start an Old North End Little League' and everybody said, 'oh, it can't be done, they just can't sustain it — we've tried,' " says Jane. "And he said, 'no, we're going to do it, just — here, do a poster, and put it out, and we'll have everybody meet.' "

That first Saturday, she said, 90 kids showed up, along with Bernie and two city attorneys, who served as coaches that first year. "We got them uniforms. And we still run into people who say, 'I was on your team.' "

Now, there weren't actually enough children for age-appropriate teams, but that didn't stop them: Kids ages 6 to 16 were all on the same team. Jane says the teenagers were simply told to take it easy on the little guys.

"So it became the most compassionate and supportive place to be," she says.

The league still exists today.

Supportive and compassionate: That pretty much sums up Burlington — a city of 40,000 that Bernie Sanders led for eight years.

Just Don't Call It The 'People's Republic Of Burlington'

The weekly Burlington farmers market is a central meeting point that started shortly before Sanders became mayor. There are people doing yoga on the grass and parents pushing their kids in strollers.

Walking around, you could get the impression that this is an ideal place to pick up overpriced organic arugula, at the heart of the 'People's Republic of Burlington' — but the people at the market say that stereotype is not quite right.

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Vermonters crowd a farmers market in downtown Burlington, Vt. Tamara Keith/NPR hide caption

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Vermonters crowd a farmers market in downtown Burlington, Vt.

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"So much of it is seeing people bump into their friends and chitchat all day long," says David Zuckerman. "And that's part of what Burlington is: You go anywhere in Burlington — or frankly anywhere in Vermont — and you're going to bump into somebody that either you know or knows someone you know

Zuckerman is an organic vegetable farmer, pig farmer and chicken farmer, and a state senator. Yes, he sells arugula, but this farmers market — and Burlington — is really about people. About community, he says.

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David Zuckerman is a farmer and state senator in Vermont. Tamara Keith/NPR hide caption

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David Zuckerman is a farmer and state senator in Vermont.

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'He Needs His Fix Of Vermont'

On a recent Saturday Bernie Sanders sat outside an ice cream stand that sells a maple soft-serve called a maple creemee. (I can report it is delicious.) The restaurant has ample outdoor seating and a pretty amazing view of Lake Champlain.

At first, it seemed like the interview might not work, as people constantly tried to say "hi" to their senator or catch his eye. People walking by shot cellphone pictures.

Sanders told a story about a trip he took back to New York 10 or 15 years ago. It just didn't feel like home, he says.

"I was walking in Manhattan, and I saw people and I'd say hello, and people had this look like I was threatening them," said Sanders. "Here when you walk down the street, you nod to people and say hello. In the rural areas it's not uncommon for two cars going in a different direction to stop. People chat."

His friends say that, for Bernie Sanders, the hardest part of running for president may be spending so much time away from Burlington. Gutman says that until his friend started running for president, he came home to Vermont regularly.

"I don't mean to suggest he's a junkie, but I think he needs his fix of Vermont," says Gutman. "I think he needs to get his feet on the ground in this state and in this city to feel at home with himself, and I think that is a great thing. He's grounded here."

Jane says Sanders came back from a recent campaign swing in Iowa, where the landscape couldn't be more different, and he told her: "You're going to like the people there — they're very much like Vermonters."

Vermont

Sen. Bernie Sanders

Brooklyn

Courted By Candidates, Faith Voters Say They Want To Hear More

This week, Republican candidates played up their Christian credentials to faith and conservative activists at the Faith & Freedom Coalition's Road to Majority conference in Washington D.C.

Sen. Ted Cruz of Texas didn't have to reach far to sell himself as the candidate of faith and the best choice for religious conservatives who are concerned about social issues like same-sex marriage and abortion.

"Religious liberty is under assault," Cruz said Thursday, citing the rise of radical extremist groups like Islamic State and an upcoming Supreme Court decision that social conservatives fear could legalize same-sex marriage nationwide.

That's the type of message that resonates with attendee Jerri Dickinson, who traveled by bus from New Jersey to attend the conference.

"I'm a conservative as far as social issues are concerned," Dickinson said, "same-sex marriage and abortion. Pro-life is very important to me so I look at candidates that fill that hole," she said.

"It's really hurt my heart to see this country go to the depths of ... depravity it's gone to," she said, adding that she's troubled by things like abortion and pornography.

John Hutchison, of Wilmington, Delaware, said his religion guides his ideas of what's right or wrong.

"My faith teaches me a certain value system, that's my right as an American citizen," he said.

But despite the presidential candidates' focus on their religious message at the conference, faith wasn't the primary concern for some voters we spoke to. Here's what four attendees told us they would like to hear from — or ask — the next president:

What Faith Voters Want

Carly Campbell: Economy And Defense

"Obviously something needs to be done"

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The Chicago native said she came to D.C. to intern at the American Enterprise Institute and study at the Georgetown School of Foreign Service. She said she would like to ask the candidates about the threat from terrorists like ISIS in Syria and Iraq.

"The economy and defense is why I am a Republican. I would probably ask what their solution is with ISIS in the Middle East. I know it's a touchy subject on people not really wanting to get involved again, but obviously something needs to be done."

John Hutchison: Gun Rights

"They’re not addressing the real problem with violence"

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A shooting at a Charleston, S.C. church Wednesday put gun violence in the national spotlight once again. But Hutchison, who said he doesn't own a gun, thinks any efforts to curb gun access are missing the larger issue.

"They're not addressing the real problem with violence in this country. A gun is just a tool; why is our country becoming violent? It has nothing to do with owning a gun, it's a mindset that too many people are getting into."

Nick Allmaier: Higher Education

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Candidates like Sen. Marco Rubio of Florida have emphasized the value of vocational training in the place of traditional four-year college degrees. Allmaier, a rising senior at American University in Washington, wants to know where the contenders stand on education issues.

"I would really want to see what they think about funding for higher education. A lot of Republicans want people to get a college education in, you know, three years. It seems to be very anti-humanities, anti- that sort of stuff. And that's an important opinion to pay attention to."

Jerri Dickinson: Religious Freedom

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Dickinson said religious freedom should protect the ability of businesses to refuse service if something violates their beliefs. She said she's worried about the rollback of religious rights.

"They're taking Christian freedoms away and we're a nation of individual freedom. We can't do that here, and I see that happening more and more with big government."

пятница

Neighbors Of Brooklyn Deli Fight Gentrification With Grass-Fed Tuna Salad

Locally Sourced Vegetarian Citrus Fizz? $5.99. Grass Fed Himalayan Tuna Salad? That'll be $9.99. Taking gentrification and a rent hike into your own hands? Priceless.

That's how the neighbors at Jesse's Deli in Brooklyn's Boerum Hill neighborhood are trying to save their local convenience store.

Owner Jesse Itayim opened his doors in 1984 at the corner of Bergen and Bonds Avenue, spending time in that location and another before moving to his current location, 402 Atlantic Ave., in 1989.

The fate of the family business was threatened recently by a hike in the monthly rent — from $4,000 to $10,000. Itayim could not afford it, and he prepared to close after more than 25 years in business.

When customers and neighbors asked about the bare shelves at Jesse's Deli, they found out it was closing by July 31.

A neighbor started a petition and sent 1,200 signatures in support of Itayim to the landlord, Karina Bilger. Bilger returned it unopened, with a note saying there would be no renewal on the lease, and declaring all past offers rescinded.

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Jesse's Deli in Brooklyn, NY, where neighborhood supporters are looking for a way to keep the corner store in business after a rent increase. Jesse Itayim hide caption

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Jesse's Deli in Brooklyn, NY, where neighborhood supporters are looking for a way to keep the corner store in business after a rent increase.

Jesse Itayim

Bilger has not responded to NPR requests for comment, but she told dnainfo.com that she tried to come to an agreement with the owner two years ago.

The community showed support for Jesse's by making mock posters that advertise prices increased two and a half times and "gentrified" products. They called the campaign an "Artisanal Rent Price Hike Sale," and displayed the bright posters inside the store and in the front window. A social media campaign used the hashtag #jessespricedout on Twitter, Instagram, and Facebook.

Organizers also appealed to Mayor Bill de Blasio and local Councilman Stephen Levin to support Jesse's and other small businesses by getting behind the Small Business Jobs Survival Act. The measure would require, among other things, a minimum 10 year lease.

The bill and the protest campaign for Jesse's Deli, a neighborhood staple for the working class, middle class, and creative class in the area, may be too late. The family is looking for a new location, preferably in the same area.

Mohenad Itayim, Jesse Itayim's son, is still confident in the business his father started over 30 years ago. "We are fighting to the end," he said.

"We do not know where we'll end up."

Jesse's Deli

jesse itayim

gentrification

Brooklyn

Detroit's Iconic Fisher Building Up For Auction

"Detroit's largest art object" is up for sale, and it's not part of a collection at the Detroit Institute of Arts.

It's the Fisher Building, a National Historic Landmark, and it's on the auction block — the online auction block, that is.

You could purchase one of Detroit's most iconic buildings online at Auction.com June 22-24.

The bank foreclosed on the 29-story art deco building recently and now some real estate experts are calling it a rare opportunity to get a piece of history at a bargain basement price.

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The story of the Fisher Building begins in the late 19th century. The seven Fisher Brothers built carriages for horses, then, bodies for cars. General Motors bought out the Fishers in 1919 for $200 million, or about $2.7 billion in today's dollars. The Fishers used some of that money for civic causes, and some to build a palace to honor their legacy. They chose Detroit's most-prolific architect, Albert Kahn, to build it.

"So the Fisher brothers reach out to him, they say, we're going to give you a blank check. In return, we want the most beautiful building in the world," says Ryan Hooper with "Pure Detroit," a group that gives tours of the Fisher Building.

The New York League of Architects said the goal was achieved: They declared the Fisher the most beautiful building of 1928, largely because of the three-story arcade.

"We're talking about these art deco chandeliers hanging above us, this beautiful frescoed ceiling above us," Hooper says, pointing up at the ceiling

"The exterior of the building, it's marble clad, making it the largest marble clad commercial building in the world. Inside you have over 52 different types of marble, all different colors coming from all different parts of the world," he says.

And 430 tons of bronze to really put it over the top — some of which is on the lobby elevators.

"It's a cast bronze door, marble frame," Hooper says, admiring the elevator. "It's kind of mind blowing when you think about it."

These were once the fastest elevators in the world, Hooper says.

There's also a 2,000-seat theater inside the building. And all of this can be yours.

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The 29-story Fisher building is up for auction online. Sean_Marshall/Flickr hide caption

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The 29-story Fisher building is up for auction online.

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"I think the property has the potential to trade in the $20 million to $30 million dollar range," says A.J. Weiner, the managing director for the real estate firm Jones Lang LaSalle's Detroit office.

Keep in mind, the Fisher Brothers originally put $140 million in today's dollars, into the property. In Chicago or New York City, a building of this size and grandeur could sell for perhaps $500 million, Weiner says.

This week's auction also includes the neighboring 10-story art deco "Albert Kahn Building" and two parking garages.

But would buying the building be throwing good money after bad?

"I think it's throwing good money after great," Weiner says.

That's contingent on a few things though. This neighborhood, called "New Center," was once among the wealthiest commercial areas on earth. General Motors had its world headquarters here. Detroit boosters say it's the next commercial part of Detroit that's ready to take off.

Jim Bieri, with Stokas Bieri Real Estate in Detroit, says if the neighborhood can come back around, the Fisher Building's price tag would be really low.

"It's shocking because it is a magnificent architectural gem," says Bieri.

He says beautiful, historic buildings like the Fisher can attract more tenants and fetch high rents. But, he adds, people don't work in the marbled lobby.

"I haven't ridden the elevators much lately, but I'm told they don't operate like the used to," says Bieri. "I just know that when they get into a building like that, if you haven't been taking care of it, there's just issue after issue from electric to HVAC."

Tour guide Ryan Hooper took me to the vacant 19th floor. Occupancy rates in the Fisher Building have dwindled in recent years. The carpeting needs replacing, as does the plumbing and the bathrooms. Overall, it's drab.

It could cost a new owner $60 million to fix up the Fisher Building, perhaps double the purchase price. And it will also require an act of faith by any new owner that this neighborhood can indeed come back, and new businesses will want to move into the building.

Fisher Building

auctions

Detroit

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